Exploration of depth of field in cinematography using Unreal Engine
Static Depth of field, bluring out background activities and focusing on near actors and objects.
Blurred out background showcasing walking character
Moving camera left without depth of field
Keyframing depth of field to appear when the character gets into position, bluring out the background
Preview shot of depth of field on nearby actor
Video shot of how I key framed the depth of field to focus on the character and the environment