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Medieval Environment

An environment design based on medieval times. Here I showed my process from the empty landscape to a playable environment.

The beginning, an empty landscape

The beginning, an empty landscape

Added trees to the background and few rocks to compliment the environment.

Added trees to the background and few rocks to compliment the environment.

Next was foliage, added grass to some part of the landscape and left some others to serve as a walking path

Next was foliage, added grass to some part of the landscape and left some others to serve as a walking path

Added exponential fog to the scene and changed the time of day to evening

Added exponential fog to the scene and changed the time of day to evening

Increased the fog density and enabled volumetric fog, while also adding a landscape material

Increased the fog density and enabled volumetric fog, while also adding a landscape material

Perspective view of the environment while compelling shaders

Perspective view of the environment while compelling shaders

Front view of the environment while compiling shaders

Front view of the environment while compiling shaders

Top view of the environment while compiling shaders

Top view of the environment while compiling shaders

Final image render of the scene, next is animation

Final image render of the scene, next is animation

Short clip of the environment