An environment design based on medieval times. Here I showed my process from the empty landscape to a playable environment.
The beginning, an empty landscape
Added trees to the background and few rocks to compliment the environment.
Next was foliage, added grass to some part of the landscape and left some others to serve as a walking path
Added exponential fog to the scene and changed the time of day to evening
Increased the fog density and enabled volumetric fog, while also adding a landscape material
Perspective view of the environment while compelling shaders
Front view of the environment while compiling shaders
Top view of the environment while compiling shaders
Final image render of the scene, next is animation
Short clip of the environment