This project is an exploration of Cinematography, Composition and lighting with Unreal Engine 4. Furthermore, I dived into Postproduction using Davinci resolve18 for color grading and final edits.
A slow zoom in camera shot, showcasing a rocky floor and logs of wood. This is meant to depict the beginning of a scene.
A top down camera approach, focusing on a far subject, while also appreciating the environment. Color grading was important for this shot, as it helped differentiate the grass, the flowers, the trees, the background and the house.
Third shot is supposedly showcasing the back of the house captured in scene 2, The camera approach is similar to the first scene which is the slow zoom in movement, with a slight upper direction. The color grading in this scene conveys a cool atmosphere.
The final scene, is the introduction of a character, the identity of the character remains hidden, yet we have introduced an actor to the scene.